PM3.02 - Captain Falcon - Action - 0x121

Entry Script

  1. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  2. ArticleRemove(1)
  3. Subroutine(0x1c3f8)
  4. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 484 }
  5. IntVariableSet { variable: LongtermAccessInt(Temp2), value: 488 }
  6. CreateInterrupt { interrupt_id: Some(0), action: Wait, requirement: (AnimationEnd) }
  7. PreviousInterruptAddRequirement(OnGround)
  8. CreateInterrupt { interrupt_id: Some(1), action: Fall, requirement: (AnimationEnd) }
  9. loop Infinite times:
    1. if (OnGround)
      1. Subroutine(0x1c478)
      2. EnableInterrupt(0)
      3. DisableInterrupt(1)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. Subroutine(0x1c4d0)
      2. EnableInterrupt(1)
      3. DisableInterrupt(0)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. FinalSmashExit